Worked as a professional freelancer (Sep, 2022
–Present) at self employed
As a freelance Game Designer and Tech Consultant, I specialize in crafting engaging gameplay experiences, building scalable 3D pipelines, and advising early-stage teams on creative direction, production, and technology. I work across Unity and Unreal Engine, with a focus on indie titles, educational games, and startup-driven prototypes.
Key Focus Areas
Game Design & Strategy: Developed gameplay loops, GDDs, and progression systems for mobile, WebGL, and VR platforms.
3D Production: Modeled, rigged, and animated real-time-ready characters, props, and environments using Maya, ZBrush & Substance Painter.
Unity & Unreal: Built interactive systems, shaders, UI/UX, and integrated AR/VR features using C# and Blueprints.
Consulting & Mentoring: Advised on team building, tech stack, and content strategy. Designed industry-ready syllabi (Game Design, AI storytelling, Unity shaders) at Metapixel.
Highlighted Projects
Triodawn
Delivered EdTech prototypes, CGI, and illustrations; managed mascot design and UI flow for Monk Creatives.
Coordinated an AR storytelling experience using Adobe Aero.
Led tech stack selection, remote team setup, and full delivery pipeline across multiple client projects including HRM platform for Dubai World Trade Center.
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Metapixel Creative Hub
Built a senior mentor network across VFX, animation, and dev.
Designed structured syllabi across 3D generalist, Unreal, and motion graphics courses.
Facilitated partnerships for internships and studio-based placement.
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Indennials
Directed post-production workflows for branded video campaigns.
Set up a remote editing pipeline and curated content strategy.
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MGV Pixels
Managed delivery of a Unity-based VR EdTech proof of concept through outsourced devs.
Connected high-profile VFX talent for an upcoming cinematic project (credits include Baahubali, Lion King).