Have you ever noticed how people slog away on a single level of a game like Candy Crush? Many of these same individuals don’t consider themselves as persevering and won’t slog away in similar fashion in their academics or real life.
Why is that?
How can these games make someone work so hard even though they don’t consider themselves a hard worker? and How can we use some of these principles to design better learning experience?
Sara Blakley is the founder of Spanx, and a Billionaire.
In an interview, she told how her father encouraged her to try new things without fear of failing.
My father gave me an unusual gift growing up. He encouraged me to fail. So sitting at dinner table with my brother, he would ask " what did you fail at this week?" and if we didn’t have something we failed at, he would actually be disappointed. And I can remember coming...