Following details will be shared with the tutors you will contact:
Confirm to delete
Are you sure want to delete this?
Abhinav thakurGame development
No reviews yet
๐ฎ About Me – Your Game Dev Guide from Zero to Launch ๐ Hey there! ๐ I’m Abhinav, a passionate game developer and Unity3D instructor with over 5 years of experience teaching game development to students of all skill levels — from complete beginners to those already working on their first games.
I specialize in Unity3D + C#, and I teach in a hands-on, project-based style that’s perfect for anyone who wants to learn by actually building games — not just watching boring theory.
Whether you’re a school student curious about how games are made, a college student working on a final-year project, or someone just starting their journey in game development — I’ve got you covered.
โ What Makes My Teaching Different? I focus on learning by doing — every concept is tied to a fun, playable game
You’ll learn how to actually think like a game developer
I break down complex concepts into simple, easy-to-grasp steps
I offer complete support on Unity, C#, animations, UI/UX, cameras, multiplayer basics, mobile deployment, and more
You’ll get to build portfolio-ready projects with me
I’ve trained 100+ students, helped many publish their first games, ace technical interviews, and even get hired or start freelancing. If you stick with the sessions and put in the work, I’ll make sure you walk away with real game dev skills that stay with you forever.
Learning with me is fun, clear, and beginner-friendly — no boring theory dumps, no confusing jargon. Just clean guidance, solid logic, and actual game-building from Day 1.
Let’s start building your game dev journey — one line of code at a time! ๐ฏ
Subjects
Unity3d gaming Beginner-Expert
Experience
Game developer tutor (Jun, 2025–Present) at CloudyML (Remote)
โ Delivering hands-on training in Unity, C#, and AI integration for aspiring developers. โ Teaching concepts like game mechanics, multiplayer systems, AR/VR, and optimization. โ Guiding students through building Unity-based projects from prototype to deployment. โ Providing personalized support for debugging, performance issues, and scalability. โ Created structured Unity learning paths with practical assignments. โ Regularly hosted live mentoring sessions and code reviews. โ Helped students publish their first games on mobile platforms.
Senior Unity Developer (Feb, 2025–May, 2025) at Kuriosy (Remote, USA)
โ Developed a full-featured real-time multiplayer game using Photon PUN and Fusion. โ Built scalable lobby systems (public/private) with matchmaking filters. โ Synchronized core gameplay systems like player input, shooting, health, and roles. โ Created an authoritative networking model to manage game states reliably. โ Build a custom reconnection system to recover player sessions after disconnection. โ Optimized bandwidth and serialization rates across low and high ping regions. โ Integrated UI elements for ping, friend invites, match list, and status. โ Performed cross-platform deployment and testing for Android, iOS, and PC.
Senior Unity Developer (May, 2024–Oct, 2024) at Tzesst (Remote, Banglore)
โ Developed core mechanics for a boxing game, including realistic round-based matches. โ Designed an adaptive AI system reacting to player input and behavior. โ Implemented fluid transitions between punches, dodges, knockdowns, and recoveries. โ Created responsive UI for health bars, round timers, and match outcomes. โ Tuned physics for believable impacts and character interactions. โ Integrated sound effects, crowd reactions, and commentary audio. โ Led a team of 4 developers; managed sprints, reviews, and optimization milestones. โ Launched the game with multilingual support and balanced monetization.
Senior Unity Developer (Nov, 2023–Aug, 2024) at Indie Game Developer — Self (Remote)
โ Designed and launched To The Infinity, a multiplayer shooter on Google Play. โ Integrated Photon networking for real-time gameplay and player syncing. โ Implemented ad system and in-app purchases for monetization. โ Enabled cloud save for player data using Unity services. โ Managed the full release pipeline — from asset creation to Play Store publishing. โ Collected and responded to player feedback with regular updates. โ Used analytics to improve user retention and revenue generation. โ Ensured compatibility across a range of Android devices and screen sizes.
Unity Developer (Oct, 2022–Jun, 2023) at George Studio (Remote, USA)
โ Refactored legacy Unity projects for modern engine versions and APIs. โ Added new mechanics, power-ups, and animations to existing games. โ Upgraded UI systems for better responsiveness and accessibility. โ Enhanced input handling, loading screens, and save game logic. โ Integrated dynamic sound design for gameplay events and player feedback. โ Conducted A/B testing for UI layouts and control schemes. โ Improved performance by optimizing physics calls and rendering logic.
Junior Unity Developer (Jun, 2021–Aug, 2022) at Bronze Studio (Remote, USA)
โ Developed core systems for player movement, camera, and enemy AI. โ Created dynamic UI using Unity's UGUI and TextMeshPro. โ Implemented interaction mechanics using raycasting and physics triggers. โ Imported and integrated third-party 3D assets and animations. โ Added audio systems including SFX, BGM, and audio triggers. โ Optimized draw calls and garbage collection using profiler tools. โ Assisted in testing, debugging, and final polish before game launches.
Game developer tutor (Feb, 2021–Present) at Urban Pro
โ Taught Unity 2D/3D, C#, and multiplayer basics to over 100 students. โ Created mini-projects and assignments based on real-world use cases. โ Provided personalized feedback, debugging help, and career guidance. โ Taught advanced systems like blend trees, animation events, and AR/VR. โ Helped students publish their first games on itch.io and Play Store. โ Build a student community that actively shares feedback and learning. โ Coordinated with UrbanPro to align course content with current trends.