Learning creative and technical skills can feel overwhelming without the right guidance. My goal as a tutor is to make complex topics clear, practical, and easy to understand, while helping students build confidence through hands-on learning.
I am a 3D Artist, Graphics Designer, and Motion Designer with 12+ years of professional experience, working across games, e-learning, animation, and visual content. My teaching approach focuses on tool-based training, where students learn by actively working with real production workflows rather than passively watching tutorials.
My teaching style is patient, structured, and step-by-step. Each lesson is built around practical exercises and real examples, helping students understand both the creative and technical sides of the process. I adapt sessions to suit beginners as well as intermediate learners who want to improve quality, workflow, and confidence.
I help students develop skills in:
3D modeling and asset creation
Graphics design fundamentals and layout principles
Clean topology and efficient workflows
UV unwrapping and realistic texturing
Game-ready and production-ready assets
Environment and prop design
Motion graphics and visual storytelling
I create a supportive and comfortable learning environment where students are encouraged to ask questions and learn at their own pace. My focus is on building strong fundamentals, industry-relevant workflows, and long-term creative confidence.
If you are looking for a tutor who provides hands-on, tool-based training in 3D and graphics with clear explanations and real-world insight, I would be happy to guide you through your learning journey.
Subjects
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Adobe Photoshop Beginner-Expert
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3D Animation Beginner-Expert
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Adobe After Effects Beginner-Expert
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Adobe Illustrator Beginner-Expert
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3D Blender Beginner-Expert
Experience
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3D Artist Tuto (Jul, 2009
–Jun, 2011) at 3+ years Digital Asia School of Animation, Pune, India
Deliver structured and engaging lessons in 3D Modeling and Digital Art using industry-standard tools.
Teach core concepts including high-poly and low-poly modeling, UV unwrapping, texturing, and PBR workflows.
Guide students from concept to final 3D asset, ensuring correct topology and optimization.
Provide hands-on training in real-time game assets and environment creation.
Support learners with practical exercises, assignments, and project-based learning.
Review student work and give clear, constructive feedback for improvement.
Adapt teaching methods to suit beginner to intermediate skill levels.
Maintain professional communication and a positive learning environment in online sessions.
Education
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Advance Diploma in Film and Animation (Jun, 2007–Mar, 2010) from Digital Asia School of Animation, Pune, India
Fee details
₹450–2,500/hour
(US$4.74–26.31/hour)
Basic: ₹350 – ₹900 per hour
Intermediate: ₹1,000 – ₹1,300 per hour
Advanced: ₹1,400 – ₹1,800 per hour
Specialization: ₹1,800 – ₹2,500 per hour