Chaitanya Pardeshi Unity Game Development, AR and VR
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I’m a game developer and mentor with 4+ years of professional experience building games using Unity and C#. Alongside developing games for the industry, I teach students how to turn their ideas into real, playable games.
My approach to teaching is simple: students learn best by building. Instead of only explaining theory, I guide learners through hands-on projects where they design mechanics, write code, solve problems, and see their ideas come to life on the screen. This helps them understand not just how something works, but why it works.
I’ve taught game development, Unity programming, and augmented reality at universities and training institutes, mentoring students from beginner level to advanced project development. My sessions focus on practical skills such as gameplay logic, coding fundamentals, debugging, problem solving, and structuring projects the way real game developers do.

Students who learn with me typically build projects such as:
2D and 3D games in Unity
Core gameplay mechanics and player controls
Interactive systems and game logic using C#
Beginner-friendly game design concepts
Augmented Reality applications using Unity

Whether a student is just starting out or already interested in technology and game development, my goal is to help them understand the fundamentals clearly and gain confidence by creating projects of their own.
Game development is one of the most exciting ways to learn programming, creativity, and logical thinking together, and I enjoy helping students discover that through building things they are proud of.

Subjects

  • Unity 3D Beginner-Expert

  • Unity3d gaming Beginner-Expert

  • C# Unity Beginner-Expert

  • 2D Unity Beginner-Expert

  • AR and VR Beginner-Expert


Experience

  • Unity Faculty - AR App Development (Jan, 2026Present) at Ajeenkya DY Patil University Lohegaon, Pune
    Teaching Augmented Reality application development using Unity and AR Foundation, with a strong emphasis on real-world AR workflows and production constraints.
    Guiding students through markerless and marker-based AR systems, including plane detection, image tracking, anchors, object interaction, and mobile deployment.
    Designing and delivering hands-on labs, assignments, and projects focused on practical AR use cases rather than tutorial-driven implementations.
    Emphasizing conceptual clarity in AR tracking, coordinate systems, lighting, performance optimization, and debugging on mobile devices.
    Bridging academic AR fundamentals with industry-relevant application development practices through project-based learning and continuous evaluation.
  • Game Development Faculty (Nov, 2025Dec, 2025) at MAAC Institute JM Road, Pune
    Mentored students in Unity, C#, gameplay systems, and game architecture, focusing on industry-ready development practices.
    Guided learners through end-to-end game projects, covering core loops, UI systems, optimization, and debugging.
    Emphasized clean code, OOP principles, and performance awareness over tutorial-based learning.
    Helped bridge the gap between academic concepts and real-world game production workflows.
  • Visiting Faculty - Game Development (Oct, 2024Dec, 2024) at Tilak Maharashtra Vidyapeeth Swargate, Pune
    Taught fundamentals of game development using Unity and C# to undergraduate students.
    Introduced game programming concepts, gameplay logic, and basic architecture patterns.
    Focused on practical implementation rather than theory-heavy instruction.

Education

  • Computer Engineering (Aug, 2018Feb, 2021) from Modern education society college of engineering Punescored 8 CGPA

Fee details

    1,2002,000/hour (US$12.6321.05/hour)


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