I am the founder and owner of Project MAX (projectmax), a game and software development company specializing in flight simulations, with a focus on airport and aircraft DLC development.
I hold a Bachelor of Engineering in Digital Telecommunication Networks from Politeknik Negeri Malang, Indonesia, and a Bachelor of Engineering Technology (Hons.) from Management and Science University (MSU), Malaysia with a Double degree programme. My final year projects were centered on AI and IoT system implementation, supported by a background in electrical engineering and electric power systems.
At Project MAX, I work across the full development pipeline, from simulation system design and programming to real-time performance optimization and 3D environment production. I am also responsible for creating environments and assets using Blender and Substance Painter, combining technical accuracy with visual quality.
My primary tools include Blender, Substance Painter, Unreal Engine, and Unity Engine. My interests span simulation technologies, real-time graphics, IoT, applied AI, and interactive system design.
I enjoy building products at the intersection of engineering and creative technology.
Subjects
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Blender Beginner
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Unity 3D Beginner-Intermediate
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Substance Painter Beginner-Intermediate
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Adobe Substance Painter Beginner-Intermediate
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Baking Texture Maps Beginner-Intermediate
Experience
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Lead Environment Artist on multiple Flight Simulation Projects (Dec, 2018
–Present) at Project MAX - Jakarta
Project Manager, Lead Developer, 3D Artist
Education
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Bachelor of Engineering Technology (Electrical and Electronic) (Hons) (Sep, 2024–Aug, 2025) from Management Science University
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Bachelor of Engineering - BE (Aug, 2021–Oct, 2025) from State Polytechnic of Malang