Create a concept document for a game of your choice that uses novel input and output
devices.
2. Develop a Wizard-of-Oz prototype of an interactive installation for a full-body arcade
experience in a theme park.
3. Pitch your concept in a critique session to the rest of the group and the module delivery
team. The target is to get your idea accepted from the park’s management.
4. Implement and playtest a playable software prototype of the game concept developed in
exercise 1